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miercuri, 18 ianuarie 2017

Linux Graphics Debugger - version 2.0.

This article come with this new release about the new tool from NVIDIA named Linux Graphics Debugger. The development team tells us:

Linux Graphics Debugger is a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux. It enables professional graphics developers to get the most out of their NVIDIA GeForce and Quadro GPUs on a variety of Linux distributions. This tool supports desktop class GPUs and inherits from the many man-years of investment in OpenGL development tools from the Tegra Graphics Debugger and NVIDIA® Nsight™ Visual Studio Edition.

System Requirements

Minimum supported Operating Systems for Linux Graphics Debugger:
  • Ubuntu v12.04, v14.04, v16.04
  • Redhat v6.5
  • Centos v6.6
Supported Graphics APIs:
  • OpenGL v4.2 - v4.5 core with over 100 extensions
Display Driver:
  • Version 2.0 requires Linux driver version 370.23 or newer

luni, 16 ianuarie 2017

The online 3D tool - Clara

This website come with a great online tool for development and 3D artists.
The website tells us about the features and tools we can use:
Powerful Modeling Tools
Sub-object editing. A ton of mesh tools.
Subdivision surfaces.
Modifiers/operators.
UV editing. Optimized performance.
VRay Cloud Rendering.
Huge photorealistic material library.
Easy advanced materials.
Flexible lighting setups.
Blazing speed.
Import/Export Anything
Over 30 common 3D files formats supported. FBX, Collada, STL, OBJ, Three.JS, Babylons.JS, STEP, IGES, 3DS, Blender and more.
Multi-Platform
Chrome. Firefox. IE11. Edge. Windows. Apple OSX. Linux. Android. iOS.
Modern Interface
Familiar UI.
Responsive workflows. Undo/redo. Drag/drop. Context menus everywhere.
Scripting, Plugins + REST API
Customize. Extend. Mashup. White Label. And even create your own Custom 3D Viewers.
Easy Sharing + Embedding
User galleries. Lots of free 3D models. WebGL/Three.JS and VRay Cloud render embedding. Interactivity via jQuery.
Collaboration + Versioning
Simultaneous multi-user editing. Always on versioning. Per-user permissions. Review tools.
For me: I liked the exporter to JSON file.

News: Fast compression for 3D graphics - Draco.

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds.
With this faster using Draco’s JavaScript decoder it is intended to improve the storage and transmission of 3D graphics.
You can found the source code at github. See how fast is it:

duminică, 1 ianuarie 2017

News: Godot's new renderer and JAM Game.

If you remember Godot - game engine, then we have new and exciting news on the official blog.
The open-source game engine Godot has been working to improve its 3D renderer.
The new todo for January 2017 come with this tasks:
  • Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles.
  • Improve Culling: Portals (rewrite as polygon-based) and Rooms.
  • Add Clustered lighting (before this all is forward).
  • Add Layered/Stencil rendering
  • Implement Decals.
 As you can see any changes are great into area of game engines and game programming.
The last released of Godot Engine 2.1.1-stable (2016/11/17) is also available on Steam and come from:
Linux 64-bit and 32-bit , Linux Server 64-bit , OS X (32-bit and 64-bit), Windows 64-bit and 32-bit. The Godot development is open and has many demos projects and tools to make a good game.

NOTE: The Godot Engine team are organizing a new Godot Community Game Jam that will run from 16 December 2016 to 31 January 2017.